/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package jmmos.gameserver.network.serverpackets;

import javolution.util.FastList;

import jmmos.gameserver.model.actor.instance.MMOPcInstance;
import jmmos.gameserver.model.items.instance.MMOItemInstance;

public final class WareHouseDepositList extends MMOGameServerPacket
{
	public static final int PRIVATE = 1;
	public static final int GUILD = 4;
	public static final int CASTLE = 3; // not sure
	public static final int FREIGHT = 1;
	private final long _playerGold;
	private final FastList<MMOItemInstance> _items;
	private final int _whType;
	
	public WareHouseDepositList(MMOPcInstance player, int type)
	{
		_whType = type;
		_playerGold = player.getGold();
		_items = new FastList<>();
		
		final boolean isPrivate = _whType == PRIVATE;
		for (MMOItemInstance temp : player.getInventory().getAvailableItems(true, isPrivate, false))
		{
			if ((temp != null) && temp.isDepositable(isPrivate))
			{
				_items.add(temp);
			}
		}
	}
	
	@Override
	protected final void writeImpl()
	{
		writeC(0x41);
		/*
		 * 0x01-Private Warehouse 0x02-Guild Warehouse 0x03-Castle Warehouse 0x04-Warehouse
		 */
		writeH(_whType);
		writeQ(_playerGold);
		final int count = _items.size();
		writeH(count);
		
		for (MMOItemInstance item : _items)
		{
			writeD(item.getObjectId());
			writeD(item.getDisplayId());
			writeD(item.getLocationSlot());
			writeQ(item.getCount());
			writeH(item.getItem().getType2());
			writeH(item.getCustomType1());
			writeH(item.isEquipped() ? 0x01 : 0x00);
			writeD(item.getItem().getBodyPart());
			writeH(item.getEnchantLevel());
			writeH(item.getCustomType2());
			if (item.isAugmented())
			{
				writeD(item.getAugmentation().getAugmentationId());
			}
			else
			{
				writeD(0x00);
			}
			writeD(item.getMana());
			writeD(item.isTimeLimitedItem() ? (int) (item.getRemainingTime() / 1000) : -9999);
			
			writeH(item.getAttackElementType());
			writeH(item.getAttackElementPower());
			for (byte i = 0; i < 6; i++)
			{
				writeH(item.getElementDefAttr(i));
			}
			// Enchant Effects
			for (int op : item.getEnchantOptions())
			{
				writeH(op);
			}
			writeD(item.getObjectId());
		}
		_items.clear();
	}
}
